Narrative-driven RPG where the player navigates a dream world, featuring turn-based combat and branching dialogue systems.
Charlie Rogerson
Key Contributions Designed and implemented a turn-based battle system including state management, attack resolution, and UI feedback. Built a modular dialogue system supporting branching paths and narrative progression. Composed original music, including the battle theme, integrated into gameplay loops. Directed the full project lifecycle from concept to delivery, managing scope and deadlines independently. Technical Details Developed core gameplay systems with a focus on maintainability and iteration. Structured code to separate combat logic, UI, and game state for easier debugging and expansion. Iterated on gameplay based on testing to improve pacing and clarity. Completed as a small group project within academic constraints while delivering a fully playable experience with multiple interconnected systems.
Touhou-inspired bullet hell boss fight focused on precision gameplay and pattern recognition.
Charlie Rogerson
Key Contributions Designed and implemented bullet hell attack patterns with increasing difficulty scaling. Developed a custom dialogue system to support narrative framing around the boss encounter. Composed original title and boss music to reinforce gameplay intensity. Scoped and completed the project as a solo developer early in my learning process. Technical Details Implemented bullet spawning systems with pattern control and timing logic. Balanced gameplay through iterative testing to ensure fairness and challenge. Focused on readability of attacks and player feedback. Delivered a complete, polished vertical slice demonstrating core gameplay loop and player challenge design.
2025